Synopsis:
Get your mission, jump in the car, and drive off a cliff onto the train. Fight or sneak your way through the train. The amount of stealth, or lack there of, determines the manner of arrival at the missile silo. In one fashion or another, deter or otherwise prevent the planned missile launch from targeting the original city destination of the missile strike.
Briefing:
Mission Objectives
Board the train to the missile silo
Stealth vs NonStealth
Items:
Bot Turner
C4 Explosives
Key-card/Launch Codes
Train Car Importance Ideas:
1. Landing
2. Find out location of Colonel
3. Racks of bots
4. Weapons Locker
5. Avoid/Turn Bots
6. Colonel Location (mini boss?)
Stealth Ideas:
-Distractions
throw body off train
open doors
throwing objects
malfuctions
floor hatch
sleeping gaurds
hacking code
avoid cameras
aquire keycard/launch codes from colonel
convert colonel
Non-Stealth Ideas:
Explosive objects
trap door.
Endgame:
Stealth - Continue stealthly to the control center, convert "button presser" to change destination
Non-Stealth - If you have no key-card, find your way into the control center by any means to change the destination of the missile strike.
Problems to resolve:
Brian
-Team switching / Scanning
-Turn Robots to your team
William:
-Stealth Mechanics
Paul:
-Other Mechanics
Jon and Majid:
-Design (blocking out real level)
Any thoughts or updates? Post'em below.