Tuesday, July 26, 2011

Adv. Proto Living Game Doc

Synopsis:
     Get your mission, jump in the car, and drive off a cliff onto the train.  Fight or sneak your way through the train.  The amount of stealth, or lack there of, determines the manner of arrival at the missile silo.  In one fashion or another, deter or otherwise prevent the planned missile launch from targeting the original city destination of the missile strike.

Briefing:
    Mission Objectives
    Board the train to the missile silo
    Stealth vs NonStealth

Items:
    Bot Turner
    C4 Explosives
    Key-card/Launch Codes

Train Car Importance Ideas:
    1. Landing
    2. Find out location of Colonel
    3. Racks of bots
    4. Weapons Locker
    5. Avoid/Turn Bots
    6. Colonel Location (mini boss?)

Stealth Ideas:
   -Distractions
      throw body off train
      open doors
      throwing objects
      malfuctions
      floor hatch
      sleeping gaurds
      hacking code
      avoid cameras
      aquire keycard/launch codes from colonel
      convert colonel

Non-Stealth Ideas:
   Explosive objects
   trap door.

Endgame:
    Stealth - Continue stealthly to the control center, convert "button presser" to change destination
    Non-Stealth - If you have no key-card, find your way into the control center by any means to change the destination of the missile strike.



Problems to resolve:

Brian
    -Team switching / Scanning
    -Turn Robots to your team

William:
    -Stealth Mechanics

Paul:
    -Other Mechanics

Jon and Majid:
    -Design (blocking out real level)





Any thoughts or updates? Post'em below.

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